Covering just the major iterations, skipping the 260z, 280z, the 80s 300z, etc. What’s in the game? 240z, 300zx to, 350z, 370z Nismo, and Z Proto. How about the Nissan Z cars? Been around for 50 years, with multiple generations. No Elise or Exige (3 generations), no Europa (modern or classic), no Elan M100 (90s, the only FWD lotus ever made), no multiple generations of the Esprit, just the last one with the V8tt. How many modern Lotus cars? Evija, Emira, Evora, Esprit, and the 3-eleven. How many classic Lotus cars are in this game? 2 race cars, 1 sports car. How about Lotus, famous for Motorsport, great builder of sports cars over the decades. There’s 2 vintage MGs this game, 0 triumphs, 1 (2018) TVR. How many models were built by MG, Austin Healey, Triumph, TVR, and the rest of the 60’s-80s British sports cars? A ton. Hey kids, do you like the Mitsubishi Lancer Evolution? How many generations were there? 10. In fact, there is only 1 Toyota from 2000-2010: the celica with the body kit. I’m assuming it uses all the same 3d model/physics from the previous games too. What did we get in this game? The same 1989 MR2 SC and 1995 MR2 GT from all of the previous games. But there were 2 extremely unique iterations to the 90s MR2 that could have been fun to have: the TRD wide body 2000gt and the 99 MR2 spyder (a factory conversion of the SW20 MR2 into a convertible), there was even the SARD MC12 which is basically a stretched and widened SW20. The 2000’s had the MRS convertible with the 1zz 4 cyl. The 90s MR2 had multiple facelifts with different tail lights, different front lips, wheels, 3 different wings (90-93, 94-95, and the 96-99 “combat rev 5 wing”). The 90s came with multiple motors (NA/turbo) with different horsepowers: 2.2l NA, 2.0l turbo 3SGTE, a 2.0l NA 3SGE, a high (er) performance “Beams” red top NA motor. The 80’s came in 2 different engine choices (NA/SC) and had 2 iterations (early and late, with subtle body panel changes). Just an example: the Toyota MR2 has come in 3 generations: 80’s, 90’s, and 00’s. Same 3d models being reused from previous games (not an issue) but why are there so many less than the last game? Why not spend time expanding the car list? Filling in multiple generations of cars (like the old games did). So many missing cars from history that could have been developed over the 6 years to make this reboot the best there ever was. The turbo MR2 has been in every Forza game but for FH5 it wasn’t available at launch and was part of a season release like 6 months later (I only got word because of people in the MR2 groups all freaked out when it came out, so after being done with FH5 for a while, I had to log back on and complete some challenges just to get my car. This was my exact experience with Forza Horizon 5 and the 1995 Toyota MR2 GT. “You know that car that came on the disc in the last game, well you need to wait 6 months because we’re withholding it until season 8”. Why would this game eliminate tracks from previous games? Is this so they can drip feed them to us down the road (like Road America was in FM6 or FM7, added as DLC even though it was in previous games) to force players to come back month after month for content that the game should have been released with?Ĭars: this has always been an issue for me with Forza games. What was the time off since FM7 spent doing? What has been taken away: the Nurburgring Nordschleife 13-mile course (but the GP track is in the game), Road Atlanta, Sebring. This would be a “rental” title, if Blockbuster was still around and you wouldn’t even keep it long enough to get a late fee. I’ve already beaten the “career” of these 21 championships in only 3 and 1/2 days of playing. What is it with modern “reboots” for franchises being lackluster?! Just to start off: there are only 21 championships (each with 4-6 races) sprawling only 20 track locations, utilizing 500 cars.
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